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IMMORTAL 3
From IMMORTAL 2 · 184 RR
RR remaining
16
200 RR cap for Immortal in this app. Not an invented ladder rule.
Player identities, statistics and match data shown in Demo Mode are fictional and are provided only to demonstrate the FragLogic experience.
Nova#EUW
Days with matches are rated against your ACS baseline.
Performance calendar
Each day is rated against your own ACS baseline in this sample: Excellent, Good, Average, or Below baseline.
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IMMORTAL 3
From IMMORTAL 2 · 184 RR
RR remaining
16
200 RR cap for Immortal in this app. Not an invented ladder rule.
Reduce first deaths from 19% → below 15%.
Current 19% · target below 15%
Last session
Objective not met · 4 matches
First deaths landed at 19% against a 15% target. Reduce first deaths from 18% → below 15%.
Current values come from this match sample. Deadline is optional.
No goals yet. Add a rank, K/D, first-death, or map target.
Focus areas from this sample. They do not guarantee improvement.
Training plan
Three focus areas taken from this player's weakest supported metrics. Not a coach and not a guarantee.
Priority 01
Why
First-death rate is 19% of rounds in this sample.
Target
Move first-death rate below 15%.
Suggested focus
Review opening rounds with a trade available, then compare first deaths to the rest of this sample.
Priority 02
Why
Survival is 46/100, the weakest combat pillar in this sample.
Target
Raise the survival pillar by giving up fewer opening deaths.
Suggested focus
Consider reviewing defensive opening rounds where first deaths clustered in this sample.
Priority 03
Why
Win rate drops to 20% on Bind (5 matches).
Target
Convert Bind above 50% win rate with at least 5 matches.
Suggested focus
Review the first five rounds on Bind and keep the same agent for a block of games.