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IRON 3
From IRON 2 · 33 RR
RR remaining
67
100 RR cap for Iron in this app. Not an invented ladder rule.
Player identities, statistics and match data shown in Demo Mode are fictional and are provided only to demonstrate the FragLogic experience.
Zero#EUW
Days with matches are rated against your ACS baseline.
Performance calendar
Each day is rated against your own ACS baseline in this sample: Excellent, Good, Average, or Below baseline.
Next rank

IRON 3
From IRON 2 · 33 RR
RR remaining
67
100 RR cap for Iron in this app. Not an invented ladder rule.
Reduce first deaths from 24% → below 15%.
Current 24% · target below 15%
Last session
Objective not met · 3 matches
First deaths landed at 29% against a 15% target. Reduce first deaths from 23% → below 15%.
Current values come from this match sample. Deadline is optional.
No goals yet. Add a rank, K/D, first-death, or map target.
Focus areas from this sample. They do not guarantee improvement.
Training plan
Three focus areas taken from this player's weakest supported metrics. Not a coach and not a guarantee.
Priority 01
Why
First-death rate is 24% of rounds in this sample.
Target
Move first-death rate below 15%.
Suggested focus
Review opening rounds with a trade available, then compare first deaths to the rest of this sample.
Priority 02
Why
Survival is 19/100, the weakest combat pillar in this sample.
Target
Raise the survival pillar by giving up fewer opening deaths.
Suggested focus
Consider reviewing defensive opening rounds where first deaths clustered in this sample.
Priority 03
Why
Combat sits at 1/100 in this sample.
Target
Lift the combat pillar with a focused block of matches.
Suggested focus
How well you win gunfights. Built from combat score, damage, K/D, and headshot rate.