
GOLD 2
88 RR
+26 RR
Current act
Player identities, statistics and match data shown in Demo Mode are fictional and are provided only to demonstrate the FragLogic experience.
Europe West
Updated 2 hours ago
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GOLD 2
88 RR
+26 RR
Current act
Peak rank
GOLD 3
24 RR
Act rank
GOLD 2
88 RR
What is FragLogic Score?
FragLogic Score is a proprietary performance-analysis metric that summarizes multiple aspects of gameplay performance, including combat, round impact, consistency, survival and other supported indicators. It is not an MMR, ELO, matchmaking rating or replacement for VALORANT's official ranked system.
Current act
525
Recent form
Form is holding versus your season line
Playstyle
Defensive Anchor
Consistent Performer
Primary insight
Lotus is currently your lowest-performing map
Based on 5 Lotus matches.
Current act
Current rank

88 RR
88% to GOLD 3
Peak
GOLD 3
+26 RR
Current act
Current act
What is FragLogic Score?
FragLogic Score is a proprietary performance-analysis metric that summarizes multiple aspects of gameplay performance, including combat, round impact, consistency, survival and other supported indicators. It is not an MMR, ELO, matchmaking rating or replacement for VALORANT's official ranked system.
525/ 1000
Demo dataset percentile
Demo dataset percentile
Share of players in this fictional demo dataset with an equal or higher FragLogic Score. This is not an official VALORANT percentile and is not a ranked ladder.
Compared with players in this fictional demo dataset.
Last 10
Form is holding versus your season line
6W · 4L
+29 RR
Last 10 matches
Recent
0.74
Season
0.71
+4.5%
Recent
172
Season
175
-1.6%
Recent
121
Season
121
-0.6%
Supported patterns
Why you're winning
Your Killjoy win rate is 13% above your account average across 12 matches.
+13% vs account average
Confidence MediumSample Based on 12 Killjoy matches.All matches
Supported patterns
Why you're losing
Win rate drops to 40% on Lotus (5 matches).
-14% vs account average
Confidence LowSample Based on 5 Lotus matches.All matches
Performance recommendations
Retrospective, data-backed suggestions from this sample. They do not guarantee improvement or a rank change.
01
Combat is your weakest pillar at 25/100.
Recommendation
Consider reviewing low-percentage duels from this sample before changing aim routine.
25/100
02
Win rate drops to 40% on Lotus (5 matches).
Recommendation
Consider reviewing your first five rounds on that map in this sample and noting where first deaths clustered.
40% WR
Next rank
GOLD 3
From GOLD 2 · 88 RR
RR remaining
12
100 RR cap for Gold in this app. Not an invented ladder rule.
Reduce first deaths from 11% → below 10%.
Current 11% · target below 10%
Full progression calendarCareer timelineWeapon intelligence
Select a category to see what contributes to it.
Impact
A custom category that blends round conversion with opening-duel contribution — not a raw Riot stat.
All matches
Riven#EUW
GOLD 2
What is FragLogic Score?
FragLogic Score is a proprietary performance-analysis metric that summarizes multiple aspects of gameplay performance, including combat, round impact, consistency, survival and other supported indicators. It is not an MMR, ELO, matchmaking rating or replacement for VALORANT's official ranked system.
525/1000
Player DNA
A rule-based identity card from your match sample: playstyle, attribute scores, records and streaks. It is not a model prediction.
Secondary
Consistent Performer
79% confidence · 26 matches
Key strengths
Key weaknesses
Last 5 matches
5 matches
2W · 3L
Declining
-24 RR
This session
Performance Score
The same FragLogic scoring model applied to the matches in this session.
482
-22.1% vs previous session
Current session
5 matches · 2W / 3L
-24 RR
Previous session
5 matches · 4W / 1L
+53 RR
-23.6% ↓
-11.0% ↓
-10.9% ↓
-40 pts ↓
Best game
Victory
10–10
Split · Killjoy
173 ACS · 0.57 K/D
Worst game
Defeat
11–9
Lotus · Chamber
150 ACS · 0.56 K/D
Damage per round declined
You dealt 11% less damage per round than in your previous session.
Low confidence · Based on 5 matches.
Opening duels increased
Opening-kill rate moved from 6% to 7% of rounds compared with the previous session.
Low confidence · Based on 5 rounds.
Rank progression
Milestones
GOLD 2
76 RR · Aug 21, 2026
GOLD 3
10 RR · Aug 29, 2026
+26 RR
Selected period
Performance trends
Score moved from 558 to 525 across 22 matches.
Match history
Defeat
4 hours ago
10 — 13
Split
Cypher
12/21/6 · HS 25% · 28:43
Defeat
4 hours ago
11 — 9
Lotus
Chamber
15/27/5 · HS 18% · 29:23
Victory
5 hours ago
10 — 10
Split
Killjoy
13/23/7 · HS 17% · 22:48
Victory
2 days ago
9 — 11
Bind
Cypher
17/24/7 · HS 18% · 31:00
Defeat
2 days ago
11 — 13
Split
Killjoy
16/18/6 · HS 18% · 28:50
Victory
2 days ago
11 — 9
Bind
Sage
17/21/5 · HS 18% · 24:24
Defeat
4 days ago
5 — 13
Ascent
Chamber
15/19/6 · HS 22% · 23:12
Victory
4 days ago
13 — 8
Split
Killjoy
17/23/8 · HS 24% · 21:25
Victory
4 days ago
12 — 12
Ascent
Killjoy
15/17/6 · HS 23% · 22:27
Victory
4 days ago
13 — 7
Icebox
Killjoy
18/17/6 · HS 18% · 26:47
Agents
All matches
Best supported agent
67% WR
12 matches · 0.71 K/D · 172 ACS
Confidence MediumSample 12 matches
Sample-weighted win rate, K/D, ACS and ADR among agents with at least 5 matches.
Best win rate
67% WR
12 matches · 0.71 K/D · 172 ACS
Confidence MediumSample 12 matches
Highest WR among agents with at least 5 matches. One-match 100% is not treated as best.
Best combat performance
33% WR
6 matches · 0.74 K/D · 178 ACS
Confidence LowSample 6 matches
K/D, ACS, ADR, and sample size. Not win rate.
Most played
67% WR
12 matches · 0.71 K/D · 172 ACS
Confidence MediumSample 12 matches
Highest match count in this sample.
Most consistent
67% WR
12 matches · 0.71 K/D · 172 ACS
Confidence MediumSample 12 matches
Lowest ACS swing among agents with at least 5 matches.
Most improved
67% WR
12 matches · 0.71 K/D · 172 ACS
Confidence MediumSample 12 matches
Needs 8 matches and a real second-half lift in ACS or win rate.
Sentinel
Sentinel
Sentinel
Insufficient sample
Sentinel
Insufficient sample
Duelist
Insufficient sample
Agent playstyle
A rule-based duty label for a most-used agent: Entry, Fragger, Support, Controller, Anchor, or Flex.
Published only when opening duels, combat, support, role, and side conversion support a clear duty.
Sentinel
Duty
Anchor
Medium confidence
Based on 12 matches.
Maps
All matches
Highest Win Rate
60% WR
5 matches
Confidence LowSample 5 matches
0.80 K/D · 174 ACS
Highest WR among maps with at least 5 matches. Ties break on K/D, then ACS.
Best Supported Performance
Best supported performance
A sample-weighted blend of win rate, K/D, ACS and ADR. It is not “best map” and it is not raw win rate.
60% WR
5 matches
Confidence LowSample 5 matches
0.80 K/D · 174 ACS
Win rate, K/D, ACS and ADR, weighted by sample size — not win rate alone.
Most Played
50% WR
6 matches
Confidence LowSample 6 matches
Highest match count in this sample.
Lowest Performance
40% WR
5 matches
Confidence LowSample 5 matches
0.47 K/D · 152 ACS
Lowest win rate among maps with at least 5 matches, excluding the supported-performance map.
6 matches
5 matches
5 matches
4 matches
Insufficient sample
3 matches
Insufficient sample
2 matches
Insufficient sample
1 match
Insufficient sample
Map + agent ranking
Combinations are ranked by sample size, win rate, K/D and ACS together.
Ranked by sample size, win rate, K/D and ACS. A one-match 100% WR pair cannot take first place.
3 matches
67% WR
0.72 K/D · 169 ACS
Insufficient sample
2 matches
100% WR
0.80 K/D · 167 ACS
Insufficient sample
2 matches
100% WR
1.06 K/D · 189 ACS
Insufficient sample
2 matches
50% WR
0.40 K/D · 149 ACS
Insufficient sample
2 matches
50% WR
0.79 K/D · 181 ACS
Insufficient sample
2 matches
0% WR
0.60 K/D · 168 ACS
Insufficient sample
6 matches
Attack
48%
0.50 K/D
Defense
56%
0.90 K/D
Map diagnosis
Gunfight output is stronger on defense even though round conversion is closer.
5 matches
Attack
54%
0.34 K/D
Defense
54%
0.62 K/D
Map diagnosis
Gunfight output is stronger on defense even though round conversion is closer.
5 matches
Attack
49%
0.58 K/D
Defense
46%
1.02 K/D
Map diagnosis
Gunfight output is stronger on defense even though round conversion is closer.
4 matches
Attack
53%
0.71 K/D
Defense
44%
1.17 K/D
Map diagnosis
Insufficient sample
3 matches
Attack
54%
0.65 K/D
Defense
53%
0.82 K/D
Map diagnosis
Insufficient sample
2 matches
Attack
59%
0.87 K/D
Defense
50%
1.10 K/D
Map diagnosis
Insufficient sample
1 matches
Attack
42%
0.29 K/D
Defense
33%
0.70 K/D
Map diagnosis
Insufficient sample
Sides
Current act
Attack and defense are close enough that neither side is a clear edge.
Attack
51%
Defense
50%