
RADIANT
412 RR
+478 RR
Current act
Player identities, statistics and match data shown in Demo Mode are fictional and are provided only to demonstrate the FragLogic experience.
Europe West
Updated 2 hours ago
View Full Analysis →Progression calendar →Career timeline →Weapon intelligence →
RADIANT
412 RR
+478 RR
Current act
Peak rank
RADIANT
501 RR
Act rank
RADIANT
412 RR
What is FragLogic Score?
FragLogic Score is a proprietary performance-analysis metric that summarizes multiple aspects of gameplay performance, including combat, round impact, consistency, survival and other supported indicators. It is not an MMR, ELO, matchmaking rating or replacement for VALORANT's official ranked system.
Current act
788
Recent form
Form is holding versus your season line
Playstyle
High-Impact Playmaker
Aggressive Entry
Primary insight
Reyna is carrying more than your average
Based on 7 Reyna matches.
Current act
Current rank

412 RR
Highest official rank
Peak
RADIANT
+478 RR
Current act
Current act
What is FragLogic Score?
FragLogic Score is a proprietary performance-analysis metric that summarizes multiple aspects of gameplay performance, including combat, round impact, consistency, survival and other supported indicators. It is not an MMR, ELO, matchmaking rating or replacement for VALORANT's official ranked system.
788/ 1000
Demo dataset percentile
Demo dataset percentile
Share of players in this fictional demo dataset with an equal or higher FragLogic Score. This is not an official VALORANT percentile and is not a ranked ladder.
Compared with players in this fictional demo dataset.
Last 10
Form is holding versus your season line
7W · 3L
+129 RR
Last 10 matches
Recent
1.41
Season
1.48
-5.0%
Recent
254
Season
256
-1.0%
Recent
168
Season
172
-2.4%
Supported patterns
Why you're winning
Your Reyna win rate is 11% above your account average across 7 matches.
+11% vs account average
Confidence LowSample Based on 7 Reyna matches.All matches
Your win rate on Split is 83% across 6 matches, above your account average.
+8% vs account average
Confidence LowSample Based on 6 Split matches.All matches
Supported patterns
Why you're losing
Not enough data yet.
Negative patterns are only shown when the sample can support them.
Performance recommendations
Retrospective, data-backed suggestions from this sample. They do not guarantee improvement or a rank change.
01
Survival is the weakest pillar at 72/100.
Recommendation
Consider focusing on surviving the first 30 seconds of defensive rounds in your next session.
72/100
No next rank threshold is defined for this standing.
Reduce first deaths from 13% → below 11%.
Current 13% · target below 11%
Full progression calendarCareer timelineWeapon intelligence
Select a category to see what contributes to it.
Impact
A custom category that blends round conversion with opening-duel contribution — not a raw Riot stat.
All matches
Sable#EUW
RADIANT
What is FragLogic Score?
FragLogic Score is a proprietary performance-analysis metric that summarizes multiple aspects of gameplay performance, including combat, round impact, consistency, survival and other supported indicators. It is not an MMR, ELO, matchmaking rating or replacement for VALORANT's official ranked system.
788/1000
Player DNA
A rule-based identity card from your match sample: playstyle, attribute scores, records and streaks. It is not a model prediction.
Secondary
Aggressive Entry
87% confidence · 32 matches
Key strengths
Key weaknesses
Last 5 matches
5 matches
3W · 2L
Declining
+40 RR
This session
Performance Score
The same FragLogic scoring model applied to the matches in this session.
728
-11.9% vs previous session
Current session
5 matches · 3W / 2L
+40 RR
Previous session
5 matches · 4W / 1L
+89 RR
-2.4% ↓
-9.0% ↓
-8.5% ↓
-20 pts ↓
Best game
Victory
11–12
Haven · Jett
246 ACS · 1.44 K/D
Worst game
Defeat
12–7
Lotus · Yoru
270 ACS · 1.55 K/D
Damage per round declined
You dealt 9% less damage per round than in your previous session.
Low confidence · Based on 5 matches.
Rank progression
Milestones
IMMORTAL 3
161 RR · Aug 22, 2026
RADIANT CURRENT
16 RR · Aug 22, 2026
+478 RR
Selected period
Performance trends
Score moved from 813 to 788 across 28 matches.
Match history
Defeat
5 hours ago
3 — 13
Lotus
Jett
24/15/6 · HS 27% · 31:10
Victory
5 hours ago
11 — 9
Breeze
Reyna
16/16/6 · HS 30% · 24:59
Defeat
6 hours ago
12 — 7
Lotus
Yoru
17/11/3 · HS 32% · 22:01
Victory
7 hours ago
9 — 11
Split
Omen
20/14/7 · HS 30% · 23:55
Victory
8 hours ago
11 — 12
Haven
Jett
23/16/4 · HS 29% · 28:33
Victory
8 hours ago
13 — 2
Lotus
Yoru
25/16/5 · HS 28% · 28:18
Victory
2 days ago
11 — 9
Haven
Raze
21/13/6 · HS 29% · 30:03
Defeat
2 days ago
9 — 11
Split
Raze
15/16/6 · HS 34% · 29:10
Victory
2 days ago
13 — 5
Abyss
Yoru
22/15/4 · HS 31% · 26:46
Victory
2 days ago
12 — 9
Ascent
Jett
18/11/7 · HS 29% · 21:40
Agents
All matches
Best supported agent
75% WR
8 matches · 1.47 K/D · 269 ACS
Confidence LowSample 8 matches
Sample-weighted win rate, K/D, ACS and ADR among agents with at least 5 matches.
Best win rate
86% WR
7 matches · 1.36 K/D · 246 ACS
Confidence LowSample 7 matches
Highest WR among agents with at least 5 matches. One-match 100% is not treated as best.
Best combat performance
75% WR
8 matches · 1.47 K/D · 269 ACS
Confidence LowSample 8 matches
K/D, ACS, ADR, and sample size. Not win rate.
Most played
75% WR
8 matches · 1.47 K/D · 269 ACS
Confidence LowSample 8 matches
Highest match count in this sample.
Most consistent
80% WR
5 matches · 1.57 K/D · 267 ACS
Confidence LowSample 5 matches
Lowest ACS swing among agents with at least 5 matches.
Most improved
Not enough data yet.
Needs 8 matches and a real second-half lift in ACS or win rate.
Duelist
Duelist
Duelist
Duelist
Controller
Insufficient sample
Sentinel
Insufficient sample
Duelist
Insufficient sample
Sentinel
Insufficient sample
Sentinel
Insufficient sample
Agent playstyle
A rule-based duty label for a most-used agent: Entry, Fragger, Support, Controller, Anchor, or Flex.
Published only when opening duels, combat, support, role, and side conversion support a clear duty.
Duelist
Duty
Entry
Low confidence
Based on 8 matches.
Duelist
Duty
Entry
Low confidence
Based on 7 matches.
Duelist
Duty
Entry
Low confidence
Based on 7 matches.
Duelist
Duty
Entry
Low confidence
Based on 5 matches.
Maps
All matches
Highest Win Rate
83% WR
6 matches
Confidence LowSample 6 matches
1.38 K/D · 248 ACS
Highest WR among maps with at least 5 matches. Ties break on K/D, then ACS.
Best Supported Performance
Best supported performance
A sample-weighted blend of win rate, K/D, ACS and ADR. It is not “best map” and it is not raw win rate.
78% WR
9 matches
Confidence LowSample 9 matches
1.67 K/D · 268 ACS
Win rate, K/D, ACS and ADR, weighted by sample size — not win rate alone.
Most Played
78% WR
9 matches
Confidence LowSample 9 matches
Highest match count in this sample.
Lowest Performance
Not enough data yet. Need at least 5 matches.
Lowest win rate among maps with at least 5 matches, excluding the supported-performance map.
9 matches
6 matches
4 matches
Insufficient sample
3 matches
Insufficient sample
2 matches
Insufficient sample
2 matches
Insufficient sample
2 matches
Insufficient sample
2 matches
Insufficient sample
2 matches
Insufficient sample
Map + agent ranking
Combinations are ranked by sample size, win rate, K/D and ACS together.
Ranked by sample size, win rate, K/D and ACS. A one-match 100% WR pair cannot take first place.
3 matches
67% WR
1.72 K/D · 275 ACS
Insufficient sample
2 matches
100% WR
1.56 K/D · 252 ACS
Insufficient sample
2 matches
100% WR
1.87 K/D · 285 ACS
Insufficient sample
2 matches
50% WR
1.54 K/D · 257 ACS
Insufficient sample
2 matches
50% WR
1.03 K/D · 214 ACS
Insufficient sample
2 matches
50% WR
1.19 K/D · 234 ACS
Insufficient sample
9 matches
Attack
59%
1.77 K/D
Defense
54%
1.55 K/D
Map diagnosis
No meaningful side gap in this sample.
6 matches
Attack
54%
1.62 K/D
Defense
56%
1.17 K/D
Map diagnosis
Gunfight output is stronger on attack even though round conversion is closer.
4 matches
Attack
61%
1.68 K/D
Defense
53%
1.37 K/D
Map diagnosis
Insufficient sample
3 matches
Attack
57%
1.64 K/D
Defense
48%
1.25 K/D
Map diagnosis
Insufficient sample
2 matches
Attack
50%
1.36 K/D
Defense
46%
0.80 K/D
Map diagnosis
Insufficient sample
2 matches
Attack
57%
2.20 K/D
Defense
63%
1.06 K/D
Map diagnosis
Insufficient sample
2 matches
Attack
57%
1.58 K/D
Defense
50%
1.45 K/D
Map diagnosis
Insufficient sample
2 matches
Attack
50%
1.62 K/D
Defense
58%
1.13 K/D
Map diagnosis
Insufficient sample
2 matches
Attack
65%
2.08 K/D
Defense
38%
1.31 K/D
Map diagnosis
Insufficient sample
Sides
Current act
Attack and defense are close enough that neither side is a clear edge.
Attack
57%
Defense
53%